Epic Games Acquires Quixel

Epic Games Acquires Quixel

The entire Quixel Megascans library became free for all Unreal Engine uses.
Working on Stylized Characters: Discovering Your Look

Working on Stylized Characters: Discovering Your Look

Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender. 
Character Art: Modeling, Fabrics Creation and Production Tips

Character Art: Modeling, Fabrics Creation and Production Tips

Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics. 
Learning Shaders in Unity with Amplify Shader Editor

Learning Shaders in Unity with Amplify Shader Editor

Ricardo Teixeira from Amplify Creations team overviewed their Amplify Shader Editor for Unity and talked about shader work in general.
Weekly Digest: 2D & 3D Hair Tutorials at Cubebrush

Weekly Digest: 2D & 3D Hair Tutorials at Cubebrush

 Are you a 2D or a 3D character artist? Do you prefer Photoshop, ZBrush, or XGen? No matter what camp you belong to, we've got you covered.

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We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
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SineSpace is a multi-user simulation engine available free on a public grid and on a paid license basis for private grids.
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