Forsaken: Composition, Atmosphere, Lighting in UE4

Forsaken: Composition, Atmosphere, Lighting in UE4

Harid Taşkın prepared a thorough breakdown of his latest UE4 scene Forsaken: a step-by-step approach to composition, storytelling, lighting, and more.
The Female Knight Production Guide: Hard Surface & Texturing

The Female Knight Production Guide: Hard Surface & Texturing

Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Designing Drones for Ghost Recon Breakpoint

Designing Drones for Ghost Recon Breakpoint

Joe Gloria talked about the production of drone designs for Tom Clancy’s Ghost Recon Breakpoint: design development, preparation of the models for animation, texturing highlights and more.
Epic Games Acquires Quixel

Epic Games Acquires Quixel

The entire Quixel Megascans library became free for all Unreal Engine uses.

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