Latest articles

Latest articles

Making an Overwatch Fan Art Scene: Approach to Texturing

Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.

Author

Jonathan Johnson

Published on

Jun 04, 2020

New Home: Modeling in Blender & Texturing with Substance Suite

Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.

Author

Inka Sipola

Published on

Jun 04, 2020

Latest articles

Latest articles

Latest articles

Latest articles

3ds Max 2021.1 Available

Autodesk has just made available 3ds Max 2021.1, a feature-rich new version focusing on modernizing and upgrading performance for artist workflows across different spheres.