Recreating a French City in UE4
Olga Luka shared the production details behind her cozy UE4 scene depicting a French city: working with references, creating the buildings, adding storytelling, and more.
Catwoman: Realistic Character Production Tips
Mohanad Hossam talked about the production of realistic characters: anatomy, facial sculpting, hair, lighting scenarios, and more.
Cubebrush Tutorials: Sculpting Human Bodies in ZBrush
Learn how to sculpt anatomically correct characters in ZBrush with these Cubebrush tutorials.
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VFX supervisor Dan DeLeeuw shared his experience during the shift in the industry, discussed an outstanding VFX workflow of Avengers: Endgame and gave some tips for those who want to start working in VFX.
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
This time, we looked through a truly captivating Iceland Collection in Quixel Megascan Library and chose 5 assets that caught our attention. Take a look!
Damien Peinoit shared his experience of being a Generalist Artist, talked about the workflow and his Arch Masterclass.
The Reallusion team presented the Headshot, their new AI-powered Character Creator plugin. Check it out!
Google has developed The Relightables, a new system that features a spherical cage holding 330 programmable LED lights and approximately 100 cameras to capture volumetric video.
Game Informer has shared a new interview with Jeff Kaplan discussing Overwatch and possible scenarios.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
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