Walking on Paper: Crafting Resolutiion’s Levels
The team of Monolith of Minds talked about pixel art games and the development of their first indie game Resolutiion that will be released in the first half of 2020.
Working on Stylized Characters: Discovering Your Look
Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender.
Modeling & Animating a Rhino Revolver
Henrique Lopes and Micah Reigstad shared the production of animated Rhino Revolver 60 DS they've recently collaborated on. Henrique created the model while Micah was responsible for rigging and animation.
Level Design: Steampunk Environment Production
Oguzhan Kar shared their workflow in Laertes Studios, discussed their approach to creating and using modeling assets and did a breakdown on the creation the SteamPunk Environment. Their pack is now available on the Unreal Marketplace.
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