Eric Askue from XMD Academy talked about his career path in 3D printing, discussed the growth of the industry, mentioned its essential software and shared details about his 3D printing course that you can apply for now.
Matthew Ball discussed the future of video gaming and its influence on our culture and everyday life while giving 7 reasons why video games will take over in the entertainment industry.
Malte Resenberger-Loosmann shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
Popular this week
The next big interest appears to be augmented reality.
Christopher Dring from Gameindustry.biz shared the key factors and tactics that are worth considering if you want to release your game successfully.
The future is here.
A huge PlayStation exclusive is reportedly coming to PC.
Daniel Stringer recapped how he created a VR Breaking Bad Lab in Unity and moved it to UE4 a few years later and compared the two engines.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
Talk to thousands of game designers and find tips & answers to your most burning questions. Sign up or log in to continue:
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Innovative online courses for a successful career in the Art, Games & VFX industries.
SineSpace is a multi-user simulation engine available free on a public grid and on a paid license basis for private grids.