Today we're going to look at some of the most advanced water simulation cases inside Houdini, Unreal Engine, Unity, and other toolkits.
Finn Meinert Matthiesen talked about his RTX Lighting Studies in UE4, work with vegetation, and thoughts about the future technologies in the light of UE5 tech demo.
Check out 4 great classes at Yiihuu.cc that will help you improve your character and environment art workflows.
Levelup Digital released a new tutorial by Phil Liu on modeling intricate and decorative shapes.
NP Strategy Group released survey results that show gamers’ preferences in devices and genres.
Road to VR checked the stock availability of Oculus Quest and Rift S in the world.
Sega Europe Ltd. and The Creative Assembly Ltd revealed that Total War Saga: TROY will launch exclusively on the Epic Games Store on August 13, 2020.
Check out a useful tool for retopology in Maya.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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