According to the media, QLOC, Crunching Koalas and Testronic joined the development team of Cyberpunk 2077 to help finish the project to the new release date.
Don't miss your chance.
An amazing result for a solo project.
Mathieu Menuet has presented a new version of E-Cycles and E-Cycles RTX, an accelerated version of Blender’s rendering engine.
Some of the team's members also worked on the original Half-Life.
John Waynick shared a detailed breakdown of his Warhammer-inspired environment made during GAI's Environment Artist Bootcamp.
Karan Jaura discussed his workflow in creating the building destruction in Houdini that he worked on while taking the CGMA course, shared the key points that are worth paying attention to and talked about the biggest challenges he faced during the production process.
Manuel Sitompul talked about the production of his new PBR character based on Flaviano Pivoto's concept.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
Join thousands of game designers and keep track of your subscriptions