Olga Luka shared the production details behind her cozy UE4 scene depicting a French city: working with references, creating the buildings, adding storytelling, and more.
VFX supervisor Dan DeLeeuw shared his experience during the shift in the industry, discussed an outstanding VFX workflow of Avengers: Endgame and gave some tips for those who want to start working in VFX.
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Damien Peinoit shared his experience of being a Generalist Artist, talked about the workflow and his Arch Masterclass.
The Reallusion team presented the Headshot, their new AI-powered Character Creator plugin. Check it out!
Yongji Chen prepared a little breakdown of his Ice Bunny simulation made in Houdini.
Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
Hugo Ducrocq did a huge breakdown on his recent project, Civilization VI fan art, talked about his workflow with hexagonal tiles and details in Substance Designer and shared some tips on working on customization.
Bastian Pastoors discussed the advantages of working in MODO, shared his favorite tools in the plugin and gave a few tips on how to work in it if you are a beginner. Check his workflow in MODO in the breakdown he did a few years ago!