Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the second part, read about texturing, level design, world-building, lighting 2.0, VFX, post-process, and more.
Titouan Evain talked about his ways of learning 3D graphics, discussed the approach to his recent weapon project and shared his workflow in ZBrush, Substance Painter, and Marmoset Toolbag.
Vlad Akhtyrskiy discussed his career path in the industry, talked about the advantages of Nuke and shared his view on the future of VFX production.
Katie Humes did a breakdown on her recent amazing character project, shared her approach to learning new techniques, discussed her sculpting and retopology workflow and talked about animation.
See 5 courses for beginners that will teach you how to rig and/or animate humans, characters, and creatures in Maya, 3ds Max, Unity, and Modo.
Substance announced a massive release of 658 hybrid atlases and 85 procedural scans.
Autodesk has announced the release of Arnold 6.
Xiao Zhe Jin did a breakdown of animated VFX, discussed the approach to gathering references, choosing colors and shared favorite tools.
Renaud Berger, a team member of EXE Collective, talked about their Houdini-Based Building Tool for UE4 that can assist in making different sorts of buildings quickly and efficiently.
Free Backdrop Treelines Library AvailableThank you for sharing my project.
A Series on HLSL Shader FundamentalsI have started a new series of videos on my YouTube channel aimed at h...·
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
Epic Games Acquires QuixelThis is amazing when i have seen that i have hire electrical services...·
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