Dead End: Stylized Environment Exploration Part 2

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the second part, read about texturing, level design, world-building, lighting 2.0, VFX, post-process, and more.


Stephen Seress-Smith

Published on

Dec 15, 2019

Maddox Production Guide: Modeling and Rendering Tips

Titouan Evain talked about his ways of learning 3D graphics, discussed the approach to his recent weapon project and shared his workflow in ZBrush, Substance Painter, and Marmoset Toolbag.


Titouan Evain

Published on

Dec 13, 2019

Tiefling Rogue: From Original Concept to 3D Character

Katie Humes did a breakdown on her recent amazing character project, shared her approach to learning new techniques, discussed her sculpting and retopology workflow and talked about animation. 


Katie Humes

Published on

Dec 12, 2019

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more