Learn how to sculpt anatomically correct characters in ZBrush with these Cubebrush tutorials.
Mohanad Hossam talked about the production of realistic characters: anatomy, facial sculpting, hair, lighting scenarios, and more.
Cherylynn Lima recently published her new amazing character project with a little breakdown on it. Take a look!
VFX supervisor Dan DeLeeuw shared his experience during the shift in the industry, discussed an outstanding VFX workflow of Avengers: Endgame and gave some tips for those who want to start working in VFX.
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
This time, we looked through a truly captivating Iceland Collection in Quixel Megascan Library and chose 5 assets that caught our attention. Take a look!
The Reallusion team presented the Headshot, their new AI-powered Character Creator plugin. Check it out!
Hugo Ducrocq did a huge breakdown on his recent project, Civilization VI fan art, talked about his workflow with hexagonal tiles and details in Substance Designer and shared some tips on working on customization.
Bastian Pastoors discussed the advantages of working in MODO, shared his favorite tools in the plugin and gave a few tips on how to work in it if you are a beginner. Check his workflow in MODO in the breakdown he did a few years ago!