Alper Yenice discussed his view on the character art, briefly talked about each step of the production of his Hive Wizard character and got into the detail of his rendering approach using V-Ray.
3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Evan Gintsiak shared the production details of his Demon Girl character, discussed his sculpting and hair workflows, and talked about lighting settings.
Check out 2 video tutorials from ChaosGroup on new V-Ray features in Substance Painter.
Dynamixyz team discussed its markerless facial mocap system, shared the technical details and possibilities of the system and mentioned the company's future plans.
Guillermo Leal has finally released his Ivy Generator for 3DS Max
Great news from Autodesk.
A useful tool for the latest version of 3DS Max.
Pascual Hernández Martínez-Quintanilla explained every step of the production of his FPS weapon based on Kris Thaler's concept art.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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