Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.
Chaos Czech released Corona Renderer 5 for 3ds Max which is said to bring major boosts for scenes with heavy displacement and caustics.
Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
HQ Details has released UV Tools 3, a new version of their useful tool for 3DS Max.
Hot Knife Digital Media is getting ready to release Voodoo, its new mobile app and companion Maxcript.
Kostadin Kotev has released Miauu’s Scalpel, a new script for 3DS Max that will let you interactively cut geometry by drawing lines.
Dávid Jankes shared his character art workflow and talked about working ZBrush & 3ds Max, game-ready topology, materials, UVs, and more.
Framer Modifier is a new tool for 3DS Max that creates topology-based frame objects from editable poly objects.