Check out 4 great classes at Yiihuu.cc that will help you improve your character and environment art workflows.
Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.
Learn how to create realistic animated beach waves using Blender.
Watch a quick tutorial on how to add a Google 3D maps location into Blender.
Sacha Veyrier did a detailed breakdown to his UE4 scene Bird Palace and shared the insights into his modeling workflow in Blender and texturing approach using Substance tools.
Drysen Geoghegan talked about his Watchtower scene created with Quixel Megascans assets and Blender.
Sakis Laspas broke down his modular Stable project step-by-step: blockout, modeling and UVs in Blender, texturing in Substance Painter, and lighting in UE4.
Evan Gintsiak shared the production details of his Demon Girl character, discussed his sculpting and hair workflows, and talked about lighting settings.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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