Manuel Sitompul talked about the production of his new PBR character based on Flaviano Pivoto's concept.
Harley Corke-Ogg talked about the production of a real-time character Turtle Clan Warrior within CGMA's course Next-Gen Character Creation mentored by Adam Skutt.
Take a look at the new strand-based hair and fur system in Unreal Engine 4 that works in real-time.
Eric Askue from XMD Academy talked about his career path in 3D printing, discussed the growth of the industry, mentioned its essential software and shared details about his 3D printing course that you can apply for now.
The Winter 2020 registration period for CGMA is coming to an end in just 2 weeks.
Florian Croquet released Coiffure, a new tool that will help you deal with real-time hair and fur in Maya.
Learn about the experiences of one of the most skilled ZBrush masters.
Bjørnar Aarset shared the production details of his Troll character and gave some general advice to the character artists.
Valentin Panchin discussed his career in 3D art, talked about receiving the feedback, combining hobby and work and shared some tips on promoting art for beginners.
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