Learn how to sculpt anatomically correct characters in ZBrush with these Cubebrush tutorials.
Mohanad Hossam talked about the production of realistic characters: anatomy, facial sculpting, hair, lighting scenarios, and more.
Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender.
Augusto Ribeiro E Silva gave a small talk about the production of his recent character Dealer and advised on how to work quickly on 3D concepts.
Matt Frederick shared his general character art workflow and talked about the approach to modeling, texturing, and presentation.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
Yasmin Down talked about the modern interpretation of characters Hiro and Greymon from Digimon World.
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.
Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.