Articles

Character Art: Hair Creation, Texturing, and Retopology

Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders. 

Author

Jacopo Ortolani

Published on

Jan 03, 2020

If Mechas Played Sports: Production & Presentation

Jake Woodruff and Kyle Moody did a breakdown of their mutual project National Mech League in which hard-surface design was merged with bold colors and playful tone. They talked about modeling, texturing, rigging, posing, and lighting. 

Author

Jake Woodruff & Kyle Moody

Published on

Dec 10, 2019

Female Viking Production: Working on Clothes, Skin, Fur

Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.

Author

Manu Herrador

Published on

Dec 05, 2019

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