Manuel Sitompul talked about the production of his new PBR character based on Flaviano Pivoto's concept.
Harley Corke-Ogg talked about the production of a real-time character Turtle Clan Warrior within CGMA's course Next-Gen Character Creation mentored by Adam Skutt.
Bjørnar Aarset shared the production details of his Troll character and gave some general advice to the character artists.
Leslie Van den Broeck shared some of the production details behind his recent stylized characters Vixy, Tan Zhi Hui Chun-Li, and others.
Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders.
Jose Mario Villafranca Mendoza did a breakdown of his character Street Samurai: facial sculpting, sci-fi arm, clothes, Marmoset setup.
Jake Woodruff and Kyle Moody did a breakdown of their mutual project National Mech League in which hard-surface design was merged with bold colors and playful tone. They talked about modeling, texturing, rigging, posing, and lighting.
Clement Dieu did a breakdown of his recent hard-surface project Mech Redemption that was adapted for 3D printing.
Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.
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