Articles

Zenobia: In-House IP Development

Erasmus Brosdau, CEO and Director at Black Amber Digital, talked about the creative process of designing their own unique IP Zenobia, character animation, use of ray-tracing technology, target hardware, optimization, and more.

Author

Erasmus Brosdau

Published on

Mar 05, 2020

Analyzing Cinematics Industry: Emerging Technologies & Workflows

Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.

Author

Erasmus Brosdau

Published on

Feb 24, 2020

Overview: How Wargaming Uses Real-Time Engines in Motion Design

Alexander Pimenov and Dmitry Bubyakin, Motion Designers at The Agency, Wargaming, talked about the studio pipeline, Real-Time technologies, and use of UE4 and Blender in production. In 2019, they talked about utilizing Real-Time engines in Motion Design at CG Event, their presentation is available on YouTube (in Russian).

Making-of: Animated Short Film Opale

The team of ArtFX students discussed the production of their animated short film Opale about a journey in flooded Paris: art direction, procedural building generation, wave simulation, and more. The film will be available on Vimeo later this year.

Frostpunk Explorer: Character Design for Cinematics

Claudiu Tanasie shared an extensive breakdown of his cinematic character Explorer created for the Frostpunk trailer: body and face modeling, texturing, detailing for closeups, clothes, and presentation.

Author

Claudiu Tanasie

Published on

Feb 05, 2020

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