Check out an awesome CG-project from Orien Terry!
David Luong from Blizzard Entertainment explained his workflow in creating a cinematic drone video in Adobe Premiere Pro. Check it out!
Matt Workman shared a video of using a virtual camera and mixed reality at the same time in Unreal Engine 4. Check it out!
Han Yang talked about the production of his personal film The Pantheon and the way he worked with real-time technology, mocap, and camera.
Erasmus Brosdau, CEO and Director at Black Amber Digital, talked about the creative process of designing their own unique IP Zenobia, character animation, use of ray-tracing technology, target hardware, optimization, and more.
Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.
Alexander Pimenov and Dmitry Bubyakin, Motion Designers at The Agency, Wargaming, talked about the studio pipeline, Real-Time technologies, and use of UE4 and Blender in production. In 2019, they talked about utilizing Real-Time engines in Motion Design at CG Event, their presentation is available on YouTube (in Russian).
The team of ArtFX students discussed the production of their animated short film Opale about a journey in flooded Paris: art direction, procedural building generation, wave simulation, and more. The film will be available on Vimeo later this year.
Claudiu Tanasie shared an extensive breakdown of his cinematic character Explorer created for the Frostpunk trailer: body and face modeling, texturing, detailing for closeups, clothes, and presentation.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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