Chaos Czech released Corona Renderer 5 for 3ds Max which is said to bring major boosts for scenes with heavy displacement and caustics.
The team states that geometry processing is now up to 20x faster with the help of a new 2.5 Displacement capability. The 2.5 Displacement tool is capable of rendering 3x faster with half the memory for scenes using intense displacement.
"As developers, it's easy to get lost in the thrill and challenge of pushing the boundaries of rendering technology. However, that's not always the most beneficial thing for end-users, who depend on the software to make a living,” states Adam Hotový, co-founder and vice president at Chaos Czech. “Corona Renderer 5 supercharges what’s already there, so designers don’t have to buy more memory or the latest CPU, every time they need to make a push.”
Caustics workflows have been upgraded too with performance gains now run at up to 20% in scenes that are pure caustics. What is more, the update brings new optimizations to geometry storage, Bloom & Glare calculations, and scenes with large numbers of instances.
"I am impressed! I did a 5K render with the old displacement vs. the 2.5D – memory usage went from 130GB to 60GB,” said Peter Guthrie of The Boundary while testing the Corona Renderer 5 daily build. “It already looks like this is going to be a game-changer."
You can learn more here.