Zhang Xiaoyue shared some details behind his Sci-Fi/Mech Factory scene: environment design, story development, structure and color interrelation.
Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.
Cem Tezcan talked about designing and modeling Commodore consoles and handheld computers for his Retro Computer Desk scene.
Joe Gloria talked about the production of drone designs for Tom Clancy’s Ghost Recon Breakpoint: design development, preparation of the models for animation, texturing highlights and more.
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