Olga Luka shared the production details behind her cozy UE4 scene depicting a French city: working with references, creating the buildings, adding storytelling, and more.
This time, we looked through a truly captivating Iceland Collection in Quixel Megascan Library and chose 5 assets that caught our attention. Take a look!
Damien Peinoit shared his experience of being a Generalist Artist, talked about the workflow and his Arch Masterclass.
Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
James Scanlon did a breakdown of his large-scale project Off-World Hydro-Plant and talked about world production, modeling, texturing, and lighting.
Lincoln Hughes released the second version of his pack with a bunch of new features that will save your time and help you with technical hurdles. Check it out!
Oguzhan Kar shared their workflow in Laertes Studios, discussed their approach to creating and using modeling assets and did a breakdown on the creation the SteamPunk Environment. Their pack is now available on the Unreal Marketplace.
For this week's Megascans Digest, we chose 5 awesome materials from Castle Ruins Collection in Megascans Library. Check them out!
Harid Taşkın prepared a thorough breakdown of his latest UE4 scene Forsaken: a step-by-step approach to composition, storytelling, lighting, and more.