Substance Source team released a collection of 100 materials that will help you create a stylized scene.
Samuel METIVIER shared his process of working on a UE4 scene Mountain House from blockout in 3ds Max to landscape material and lighting setup.
Check out the assets we've chosen for you from the Megascans Library that will be helpful in creating a beautiful organic environment.
Gabriel Juarez talked about the production of his concept illustration Royal City in Blender and Photoshop created during the mentorship at CGVerse.
Michael Maloney analyzed the art of Andrew Wyeth, a well-known American painter of the 20th century, and talked about the way he tried to capture the essence of one of Wyeth's paintings in 3D.
Check out the Megascans assets and Sketchfab models compilation that will help you create the Japanese market street!
Emil Skriver talked about his hard-surface workflows used in a couple of projects and shared a handful of helpful tips and resources for game artists.
Mike Winkelmann shared files for cinema 4D projects. Go grab some!
Megagon Industries Team talked about its game, Lonely Mountains: Downhill, shared how the production started, discussed the technical approach to creating multiple paths, details, working on level design and mentioned the biggest challenges and a few tips for indie game developers.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
Review: Path Painter Tool for UnityPath painter over Gena any day! Both the asset and the publisher is in...·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
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