Olga Luka shared the production details behind her cozy UE4 scene depicting a French city: working with references, creating the buildings, adding storytelling, and more.
Damien Peinoit shared his experience of being a Generalist Artist, talked about the workflow and his Arch Masterclass.
Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
James Scanlon did a breakdown of his large-scale project Off-World Hydro-Plant and talked about world production, modeling, texturing, and lighting.
Harid Taşkın prepared a thorough breakdown of his latest UE4 scene Forsaken: a step-by-step approach to composition, storytelling, lighting, and more.
Farrukh Abdur Rahman did a breakdown of his stylized Garden made in Blender and talked about modeling, material creation, grass and water shader setup, lighting, and more.
Nikolay Marinov did a breakdown of the UE4 environment with Bulgarian vibes Banicharnitsa made together with his friend Dian Donchev.
Aaron Corbin did a breakdown of his UE4 environment Arcade Shed and shared the experience of studying at Gnomon.
Check out these beautiful nature packs for stylized environments and amazing character movement systems! Everything comes with a nice Halloween discount.