A new animated movie will show a modern version of a genie-in-a-bottle fairy tale.
Rob Bredow discussed the current situation and the way ILM works in it, shared his view on the use of AI for visual effects, and talked about the future of deep fakes in Hollywood.
David Luong from Blizzard Entertainment explained his workflow in creating a cinematic drone video in Adobe Premiere Pro. Check it out!
Scanline VFX set all 7 studios across the globe to work from home now due to the pandemic.
Han Yang talked about the production of his personal film The Pantheon and the way he worked with real-time technology, mocap, and camera.
Learn more about Dexter Studios’ workflow on VFX with Pixar’s Renderman.
Raf Grassetti shared his awesome fan art. Check it out!
The series about the team working on the biggest multiplayer video game of all time has started. Get the first look at it!
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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