Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
In this article, Adolf Navarro, Director at Antareus Ltd., gives a walkthrough of his process for using Character Creator 3 and iClone to create a crowd scene with good quality and animation performance.
Yasmin Down talked about the modern interpretation of characters Hiro and Greymon from Digimon World.
Google's DeepMind AI is able to beat 99.8 % of the StarCraft II players and is on the top of the league.
In the new demo, Alden Filion used real-time ray-tracing technology that is expected to be a game-changer. Check out how indie developers can work with it!
Thomas Fossgard, the leader of the Donkey Crew art team, discussed the design of the Last Oasis and shared their approach it recreating the kinetic movements of the walker.
The new multiplayer online game by former Ubisoft, Rockstar Games, and CD Projekt Red developers aims to change the way people perceive open-world online games.
Wizards of the Coast acquires Tuque Games that work on a D&D AAA game.
Jan Urschel, Creative Director at Hendrix Design, talked about the concept design, shared his favourite tools and workflow.