Sirvo Studios Team shared the production details behind their mobile game Guildlings currently available on Apple Arcade: mixing 2D and 3D, combat system, animation, and more.
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Robert Kurvitz, the lead designer and writer of Disco Elysium, talked about the team's approach to game production and the game's UI design.
Stephen Danton talked about the 2D side-scroller he is developing together with his wife Sara Kitamura: combat system, world development, ambiance, VFX, and more.
Check out our November list of indie games with 7 exciting titles in total: stylized adventures, gripping narratives, a smart strategy, and fun multiplayers!
Capricia Productions team kindly shared some of the details behind their project under development Of Bird and Cage: how they are making an attempt to create a new genre, interpreting Beauty and the Beast tale, working on characters, and more.
The team of Monolith of Minds talked about pixel art games and the development of their first indie game Resolutiion that will be released in the first half of 2020.
Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
Thomas Fossgard, the leader of the Donkey Crew art team, discussed the design of the Last Oasis and shared their approach it recreating the kinetic movements of the walker.
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