Gamedev

Level Game Production: Lonely Mountains Downhill

Megagon Industries Team talked about its game, Lonely Mountains: Downhill, shared how the production started, discussed the technical approach to creating multiple paths, details, working on level design and mentioned the biggest challenges and a few tips for indie game developers. 

Author

Daniel Helbig and Jan Bubenik,

Published on

Mar 17, 2020

Zenobia: In-House IP Development

Erasmus Brosdau, CEO and Director at Black Amber Digital, talked about the creative process of designing their own unique IP Zenobia, character animation, use of ray-tracing technology, target hardware, optimization, and more.

Author

Erasmus Brosdau

Published on

Mar 05, 2020

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