Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.
Owyn Springer talked about the production of his 3D gun Romanian Fighter - PM md. 90 made with Maya, Rizom, and Marmoset Toolbag.
Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.
Ankur Kaul did a breakdown of his 3D weapon SOLARSHOCK made in Maya and Substance Painter.
Check out our compilation of high-quality 3D vehicle models available at Hum3D that might be a good addition to your environment.
Check the work-in-progress video with tips on how to fix lumps and bumps on hard-surfaces.
Check out the assets from artists on Gumroad that will be a good addition to your hard-surface projects.
Check out the packs' compilation for industrial environments production. The digest includes collections for full scene creation and packs with details to add to the existing project. Also, there's a bonus free pack, don't miss it out!
Krissana Kochsila did a detailed breakdown of his hard-surface character, Number 14, discussed the inspiration and the background story of the character, shared his approach to modeling, texturing, and clothes creating, and gave some advice for character artists.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
Join thousands of game designers and keep track of your subscriptions