Articles

Sci-Fi Hard-Surface Workflow and Custom Tools for Substance Designer

Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.

Author

Matthias Schmidt

Published on

Jun 01, 2020

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.

Author

Alex Buryak

Published on

May 19, 2020

Unity Digest: Industrial Scene Production

Check out the packs' compilation for industrial environments production. The digest includes collections for full scene creation and packs with details to add to the existing project. Also, there's a bonus free pack, don't miss it out!

Author

Ellie Harisova

Published on

Apr 03, 2020

Number 14: Hard-Surface Character Production Guide

Krissana Kochsila did a detailed breakdown of his hard-surface character, Number 14, discussed the inspiration and the background story of the character, shared his approach to modeling, texturing, and clothes creating, and gave some advice for character artists.

Author

Krissana Kochsila

Published on

Mar 31, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more