Karan Jaura discussed his workflow in creating the building destruction in Houdini that he worked on while taking the CGMA course, shared the key points that are worth paying attention to and talked about the biggest challenges he faced during the production process.
Junliang Zhang did a breakdown of his procedural terrain created with the HeightField workflow in Houdini and finished in UE4.
The Winter 2020 registration period for CGMA is coming to an end in just 2 weeks.
Thibaut Van Waeyenbergh dissected the powder fireworks and ocean simulations made in Houdini and mentioned a couple of online resources that can help with learning the software.
Rebelway released an updated introduction to Houdini for the FX artists workshop that contains all the updates of Houdini 18 and guides on how to use everything it offers.
Feike Postmes shared some of the insights he learned during the production of the Houdini-based tool, which helps generate amazing architectural environments.
Raul Aparicio shared his approach to creating chippies in Houdini. Check it out!
Check out another step-by-step guide from Simon Verstraete.
Wolfram Neuer discussed the project he worked on during the Abstract Effects in Houdini at CGMA, shared his approach to texturing in Houdini and talked about the biggest challenges he faced while working on the project.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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