Lance Lai briefly talked about his stylized character art workflow: sculpting in ZBrush and texturing in Substance Painter and Photoshop.
Pascual Hernández Martínez-Quintanilla explained every step of the production of his FPS weapon based on Kris Thaler's concept art.
Nikolay Marinov did a breakdown of his MeetMat 2 entry KukerMat that won the first place in the student category.
Dmitry Parkin shared a few details of his workflow in ZBrush for sculpting a complex glove and gave several tips for beginners.
Samuel METIVIER shared his process of working on a UE4 scene Mountain House from blockout in 3ds Max to landscape material and lighting setup.
Andre Kent talked about the production of his stylized paladin version of Ron Swanson from Parks and Recreation in ZBrush, Blender, and Substance Painter.
Gabriel Juarez talked about the production of his concept illustration Royal City in Blender and Photoshop created during the mentorship at CGVerse.
Michael Maloney analyzed the art of Andrew Wyeth, a well-known American painter of the 20th century, and talked about the way he tried to capture the essence of one of Wyeth's paintings in 3D.
WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
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