The team of Monolith of Minds talked about pixel art games and the development of their first indie game Resolutiion that will be released in the first half of 2020.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
Thea Mundy talked about the production of the Seaside level: layout, composition, set-dressing, lighting, and more.
Nitrogen has shared a new video that shows how he created his tropical island scene.
The developers of BitUp talked about the production of their game in Unity, level design, and custom Map Editor.
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game she created at Ringling College of Art and Design with a distinctive Laika Entertainment-like style.
Joris Dormans overviewed the way Ludomotion designs Unexplored 2: The Wayfarer’s Legacy with Voronoi Graphs. The article is initially posted on Ludomotion blog and Gamasutra. Joris was kind enough to give us his permission to post the text on 80.lv. Unexplored 2: The Wayfarer’s Legacy was one of the indie games, we’ve featured in the recent article.