Finn Meinert Matthiesen talked about his RTX Lighting Studies in UE4, work with vegetation, and thoughts about the future technologies in the light of UE5 tech demo.
Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.
Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.
Adrien Vallecilla will guide you through all the production steps of an exterior scene.
3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Balazs Domjan shared an extensive breakdown of his rich environment The Croft Antiques Shop covering various topics including work with references, modeling and UVs in Maya, approaches to texturing, composition, and lighting.
Evan Gintsiak shared the production details of his Demon Girl character, discussed his sculpting and hair workflows, and talked about lighting settings.
Andreas Lohse did a breakdown of his recent UE4 environment Get Away made during the mentorship with Chris Radsby at Mentor Coalition.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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