Dealing with Pre-Made Assets & UE4 Lighting Tips

Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.


Viacheslav Bushuev

Published on

Jun 02, 2020

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.


Alex Buryak

Published on

May 19, 2020

3D Environment Breakdown: The Croft Antiques Shop

Balazs Domjan shared an extensive breakdown of his rich environment The Croft Antiques Shop covering various topics including work with references, modeling and UVs in Maya, approaches to texturing, composition, and lighting.


Balazs Domjan

Published on

May 15, 2020

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