Adam Knight did a breakdown of Secret Spot, a realistic scene based on Alessandro Paviolo’s concept, and talked about architectural elements, foliage, texturing, and lighting.
Lauren McKenzie did a breakdown on the recent lighthouse project that she worked on during the Organic World Building in UE4 course at CGMA, talked about her approach to creating organic materials in Substance tools and shared some tips on how to make a nice scene in a short period of time.
Olivers Pavicevics shared videos from the production of the realtime train scene created in Unity and Deckard Render. Check out this awesome work!
The 2019 Summer Student Gallery is now available for viewing!
Dan O'Brien decided to show what lighting artists really do, and how their work on lighting changes the final version of films.
Pavel Filimonov talked about his project Traktir and explained in detail how he worked on props and lighting in Blender and UE4.
Alec Tucker did a breakdown of his UE4 environment based on the well-known movie Cast Away and talked in detail about vegetation, lighting, work with Megascans, and more.
Morgan McDermott did a breakdown on his recent project that he worked on during the UE4 Modular Environments course at CGMA and shared his approach to lighting and tileable materials
John Griffiths discussed his approach to lighting on the project he worked on during the Art of Lighting for Games course at CGMA.
Spider-Man System for UnrealThanks for the share !·
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Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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