Titouan Evain talked about his ways of learning 3D graphics, discussed the approach to his recent weapon project and shared his workflow in ZBrush, Substance Painter, and Marmoset Toolbag.
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
As a tribute to his love for Nintendo and the Legend of Zelda series, Andrew Gebert recreated a Nintendo GameBoy console in 3D and described the process behind it.
Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.
Justin Akiyama did a breakdown on the project that he created during the CGMA Weapons and Props for Games course, discussed the most important steps in the gun production and shared his texturing workflow.
Jake Waddington, character artist at Ubifect Bordeaux, discussed his recent Jötnar project and shared his workflow.
to set up FPS animation from rigging and skinning arms to animating.
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.
Free Backdrop Treelines Library AvailableThank you for sharing my project.
A Series on HLSL Shader FundamentalsI have started a new series of videos on my YouTube channel aimed at h...·
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
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