Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.
Join the seven-day challenge and create an awesome superhero!
Bartek Kuczyński discussed his Axe project, shared the workflow in ZBrush, unwrapping process, and texturing in Substance Painter.
Ahmet Bluhm talked about the production of his Ramen Shop project modeled in Maya and textured in Substance Painter.
Jeff Martin did a detailed breakdown of his environment The Shape of Water focusing on key elements such as lighting, glass materials, and overall texturing.
Join the course from Senior Games Artist Hannah Watts from Ubisoft Reflections.
Marleen Vijgen did a detailed breakdown of her concept-based 3D stylized character, talked about bringing her own style to it, and discussed in detail her approach to leather, metal, and cloth details of the project.
Check out this week's digest with 3 software tutorials covering the workflows in World Creator, Substance Designer, and Marmoset Toolbag and a helpful tool for organizing your materials as a bonus.
Check out a tutorial from Peyton Varney on how to render using Marmoset Toolbag.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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