Articles

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.

Author

Alex Buryak

Published on

May 19, 2020

The Shape of Water: Lighting in Toolbag and Texturing Workflow

Jeff Martin did a detailed breakdown of his environment The Shape of Water focusing on key elements such as lighting, glass materials, and overall texturing.

Author

Jeff Martin

Published on

Apr 30, 2020

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