Articles

Maddox Production Guide: Modeling and Rendering Tips

Titouan Evain talked about his ways of learning 3D graphics, discussed the approach to his recent weapon project and shared his workflow in ZBrush, Substance Painter, and Marmoset Toolbag.

Author

Titouan Evain

Published on

Dec 13, 2019

CZ Scorpion Evo 3: Building Guns in 3D

Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.

Author

Nebojsa Nikodijevic

Published on

Dec 06, 2019

Metro Station in UE4: Modular Approach

Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.

Author

Yurie Kawana

Published on

Dec 03, 2019

Weapon Art: Chiappa Rhino Production Guide

Justin Akiyama did a breakdown on the project that he created during the CGMA Weapons and Props for Games course, discussed the most important steps in the gun production and shared his texturing workflow.

Author

Justin Akiyama

Published on

Nov 22, 2019

Howl’s Moving Castle Scene: Materials & Lighting

Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.

Author

Daria Loginova

Published on

Jul 26, 2019

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