Bird Palace Scene Breakdown

Sacha Veyrier did a detailed breakdown to his UE4 scene Bird Palace and shared the insights into his modeling workflow in Blender and texturing approach using Substance tools. 


Sacha Veyrier

Published on

May 26, 2020

Graphite from World of Tanks Breakdown

Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.


Alex Buryak

Published on

May 19, 2020

Engine Repair: Eevee and Substance Designer Workflow

John Dupuis discussed his Engine Repair project and shared the production details, focusing on the workflow in Blender's Eevee engine and materials creation in Substance Designer. 


John Dupuis

Published on

Apr 10, 2020

Wasteland Car: Subtle Butcher

Paweł Kostecki discussed his approach to creating Subtle Butcher in Substance tools, talked about the advantages and disadvantages of Substance Painter, shared how he worked on lighting and gave some tips on how to achieve nice texture. 


Paweł Kostecki

Published on

Jan 28, 2020

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