Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
Andrew Dyer did a huge and detailed breakdown of the Security Bot project he created during his study in the Think Tank Training Centre and gave some workflow tips.
Sourav Kumar participated in the Artstation Challenge and did a huge breakdown of his impressing game environment project, Medieval Village.
Nicolas Mendoza took the Modular Environments class at CGMA and did a breakdown on his amazing project that he created during it.
Jake Waddington, character artist at Ubifect Bordeaux, discussed his recent Jötnar project and shared his workflow.
Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
Anson Weese talked about his amazing recreation of the Beetle and shared his workflow.