Sacha Veyrier did a detailed breakdown to his UE4 scene Bird Palace and shared the insights into his modeling workflow in Blender and texturing approach using Substance tools.
Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.
Marleen Vijgen did a detailed breakdown of her concept-based 3D stylized character, talked about bringing her own style to it, and discussed in detail her approach to leather, metal, and cloth details of the project.
Check out 4 packs with brushes and courses for fast and easy hair and clothes production from Gumroad artists!
John Dupuis discussed his Engine Repair project and shared the production details, focusing on the workflow in Blender's Eevee engine and materials creation in Substance Designer.
Check out packs and tutorials for character art from Gumroad artists. The compilation has character creation breakdowns and packs with ready-to-use pieces and skin maps.
Check out a huge pack with 3D video tutorials, covering different production steps in software like Ornatrix, 3ds Max, Quixel, Marvelous Designer, and so on.
Check out the courses on character art, including hair creation and 3D printing, at XMD Academy.
Paweł Kostecki discussed his approach to creating Subtle Butcher in Substance tools, talked about the advantages and disadvantages of Substance Painter, shared how he worked on lighting and gave some tips on how to achieve nice texture.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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