Lincoln Hughes released the second version of his pack with a bunch of new features that will save your time and help you with technical hurdles. Check it out!
Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.
Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.
Asa Booth shared some tips on how to set up an intricate embroidery material in Substance Designer including the base fabric and thread coloring.
Caspar Helling and Verena Gruse discussed the way they approached their collab project: preparation, asset production, texturing, setting up the lighting, experience with CryEngine, and more.
Rod Zilla has released Material Maker 0.6, the latest version of his cool free procedural texture generator.
Having troubles with layering materials in Substance Designer? Here's a guide on how to simulate the result and bake out the heightmap using Houdini.
Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.