Malte Resenberger-Loosmann shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
Florian Croquet released Coiffure, a new tool that will help you deal with real-time hair and fur in Maya.
Feike Postmes shared some of the insights he learned during the production of the Houdini-based tool, which helps generate amazing architectural environments.
Valentin Panchin discussed his career in 3D art, talked about receiving the feedback, combining hobby and work and shared some tips on promoting art for beginners.
Lauren McKenzie did a breakdown on the recent lighthouse project that she worked on during the Organic World Building in UE4 course at CGMA, talked about her approach to creating organic materials in Substance tools and shared some tips on how to make a nice scene in a short period of time.
Wolfram Neuer discussed the project he worked on during the Abstract Effects in Houdini at CGMA, shared his approach to texturing in Houdini and talked about the biggest challenges he faced while working on the project.
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders.
James Jacobs, Co-founder and CEO of Ziva Dynamics, discussed the company's tool, Ziva VFX, talked about its capacities and shared the workflow in it.
Spider-Man System for UnrealThanks for the share !·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows app development agency Ind...·
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