Clement Dieu did a breakdown of his recent hard-surface project Mech Redemption that was adapted for 3D printing.
David Letondor talked about modeling realistic watches for production and creating robotic projects including Reckoning for League of Legends.
Maria Puchkova, Anna Kirilenko, and Marina Сhekhovskhih did a breakdown of their cartoonish 3D scene inspired by the animated movie How to Train Your Dragon and talked about their team approach to the project.
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Lennard Claussen teamed up with LevelUp.Digital to release a new tutorial on the weapon creation process.
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter.
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.
Free Backdrop Treelines Library AvailableThank you for sharing my project.
A Series on HLSL Shader FundamentalsI have started a new series of videos on my YouTube channel aimed at h...·
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
Epic Games Acquires QuixelThis is amazing when i have seen that i have hire electrical services...·
Join thousands of game designers and keep track of your subscriptions