Concrete Evergreen: Making a Modular Scene Less Repetitive

Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.


Jason Cheung Yi Kai

Published on

Jan 15, 2020

Modular Rally Point in U4: Buildings & Props

Guillaume Hecht discussed his approach The Rally Point, a personal project that took him around a year to complete: iterations, building production, prop design and modeling, materials, and more.


Guillaume Hecht

Published on

Jan 13, 2020

Environment Design in UE4: Color, Light and Style

Morgan McDermott did a breakdown on his recent project that he worked on during the UE4 Modular Environments course at CGMA and shared his approach to lighting and tileable materials


Morgan McDermott

Published on

Dec 24, 2019

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