What's inside the upcoming Metal-based version of OctaneRender?
The main part of the tutorial by Cornelius Dämmrich is now available for free on YouTube.
Clement Dieu did a breakdown of his recent hard-surface project Mech Redemption that was adapted for 3D printing.
Rajko Stijakovic, the founder of Studio Heisenberg, discussed his approach to creating architectural visualizations, shared his favorite tools and gave useful tips on achieving the realism of the scene.
OTOY has recently announced the availability of a new version of its GPU render engine as a public preview.
Jan Urschel, Creative Director at Hendrix Design, talked about the concept design, shared his favourite tools and workflow.
Sergio Castaneda shared his unique rendering workflow, shared his favorite tools and gave some tips for working in 3D for beginners.
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