Junliang Zhang did a breakdown of his procedural terrain created with the HeightField workflow in Houdini and finished in UE4.
Environment Artist Bohdan Bilous put into action the capabilities of Substance Designer and created a fully procedural Terrain Erosion Generator.
Thibaut Van Waeyenbergh dissected the powder fireworks and ocean simulations made in Houdini and mentioned a couple of online resources that can help with learning the software.
Rebelway released an updated introduction to Houdini for the FX artists workshop that contains all the updates of Houdini 18 and guides on how to use everything it offers.
Feike Postmes shared some of the insights he learned during the production of the Houdini-based tool, which helps generate amazing architectural environments.
Auke Huys with the help of Rodrigo Villani created an advanced Landscape Material for UE4 and overviewed some of the nodes and their functions. You can also download the material for free and use it in any way you want!
With the new release of Houdini 18, we've talked to three experienced VFX artists about the new features for simulations and how they improve the workflow. If you want to try out the software, check out Houdini Apprentice, its free version for non-commercial projects.
Romain Lemaire did a detailed breakdown of his complex animated substance Procedural Eldritch Skin inspired by the Lovecraftian universe.
Renaud Berger, a team member of EXE Collective, talked about their Houdini-Based Building Tool for UE4 that can assist in making different sorts of buildings quickly and efficiently.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
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