Davide Arena talked about the production of his Italian Army Backpack project creating in Zbrush, Maya, and Substance Painter.
Dennis Nollen prepared a breakdown of his prop Aegis of Vigilance based on the Ashes of Creation concept and talked in detail about blockout, sculpting, retopology, LODs, and texturing.
As a tribute to his love for Nintendo and the Legend of Zelda series, Andrew Gebert recreated a Nintendo GameBoy console in 3D and described the process behind it.
Cem Tezcan talked about designing and modeling Commodore consoles and handheld computers for his Retro Computer Desk scene.
Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
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