Henrique Lopes and Micah Reigstad shared the production of animated Rhino Revolver 60 DS they've recently collaborated on. Henrique created the model while Micah was responsible for rigging and animation.
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Elliot Sharp talked about the biggest advantages of MODO for hard-surface artists, its best features, tools, and addons as well as project presentation and a bit of texturing.
Lennard Claussen teamed up with LevelUp.Digital to release a new tutorial on the weapon creation process.
Victor Kam talked in detail about the way he approaches texturing hard-surface assets, baking tools, smart materials, and detailing.
Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists.
to set up FPS animation from rigging and skinning arms to animating.