Davide Arena talked about the production of his Italian Army Backpack project creating in Zbrush, Maya, and Substance Painter.
Andrew Jacobs did a breakdown of his Mauser Magnum project: modeling tips, texturing process, lighting and post-process in UE4. Project is inspired by Simon Fuch and his tutorial on a Mauser C96
Dennis Nollen prepared a breakdown of his prop Aegis of Vigilance based on the Ashes of Creation concept and talked in detail about blockout, sculpting, retopology, LODs, and texturing.
Darren Tucker talked about the production of Custom Assault Rifle made in 3ds Max and Substance Painter: modeling, texturing, UVs, and more.
Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.
As a tribute to his love for Nintendo and the Legend of Zelda series, Andrew Gebert recreated a Nintendo GameBoy console in 3D and described the process behind it.
If you are a beginner or an intermediate hard-surface artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
David Letondor talked about modeling realistic watches for production and creating robotic projects including Reckoning for League of Legends.
Cem Tezcan talked about designing and modeling Commodore consoles and handheld computers for his Retro Computer Desk scene.
Spider-Man System for UnrealThanks for the share !·
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Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
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