Bjørnar Aarset shared the production details of his Troll character and gave some general advice to the character artists.
Adam Knight did a breakdown of Secret Spot, a realistic scene based on Alessandro Paviolo’s concept, and talked about architectural elements, foliage, texturing, and lighting.
Davide Arena talked about the production of his Italian Army Backpack project creating in Zbrush, Maya, and Substance Painter.
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
Hicham M. Oudni talked about his first solid project Derelict Kitchen, a photorealistic environment made in UE4.
Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.
Learn how to sculpt anatomically correct characters in ZBrush with these Cubebrush tutorials.
Mohanad Hossam talked about the production of realistic characters: anatomy, facial sculpting, hair, lighting scenarios, and more.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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