SimpleMapBaker for 3DS Max

A useful tool for the latest version of 3DS Max. 

Changsoo Eun released simpleMapBaker, a simplified front-end of the new BakingToTexture tool introduced in the latest version of 3DS Max. The tool lets users bake certain utility maps with one click.

You can bake the following maps:

  • Curvature
  • AO
  • Position
  • World Normal
  • Vertex Normal
  • Material IDs
  • Normal

The tool is said to utilize the new override map feature to render most maps at once. It uses Arnold’s Curvature and AO shader allowing to save render preset of the current render. The developer noted that it will switch to Arnold for all maps except Normal map (switches to Scanline renderer).

You can learn more and get the tool here. 

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    SimpleMapBaker for 3DS Max