Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.
The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
Registration for CG Master Academy, the leading online arts school, opens for the Spring 2020 term on February 10.
Registration for the 3D printing course is coming to an end in 3 days. Grab your chance!
Check out the latest episode of Brushify Bootcamp where you will get an overview of all tools for landscape sculpting in UE4.
Learn about some of the sound design techniques used for the Halo series: playing with pugs, launching rockets, breaking consoles, and more.
Learn how to create rigid body destruction in 11 minutes from Andrew Price.
To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts. The case study was initially posted on Gamasutra and can be found here. It is now reposted on 80 Level with the author's permission.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
Review: Path Painter Tool for UnityPath painter over Gena any day! Both the asset and the publisher is in...·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
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