This post is dedicated to brave developers and small independent teams creating custom technological solutions for game development.
Eric Askue from XMD Academy talked about his career path in 3D printing, discussed the growth of the industry, mentioned its essential software and shared details about his 3D printing course that you can apply for now.
Rebelway released an updated introduction to Houdini for the FX artists workshop that contains all the updates of Houdini 18 and guides on how to use everything it offers.
Ryan Schmaltz, director at Media and Emerging Technology Lab at UNSCA School of Filmmaking, talked about a new program for artists who want to get into immersive storytelling art and shared some info about the educational process and application rules.
Auke Huys with the help of Rodrigo Villani created an advanced Landscape Material for UE4 and overviewed some of the nodes and their functions. You can also download the material for free and use it in any way you want!
Our research with three artists about Megascans and how things changed when Quixel joined Epic Games.
CG Master Academy is open for Winter 2020 registration!
The founder of Cubebrush Marc Brunet talked about his ART School for Digital Artists and answered some of the most common questions about curriculum, skill level, content, class size, and more.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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