Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.
Jasmin Habezai-Fekri did a breakdown of her latest stylized environment Sunny Market Entrance made with Blender, Substance Suite, and ZBrush.
Our featured 3D artists shared what kind of art and its representatives inspire and influence them the most. Check it out!
Oleg Pavliuk shared his step-by-step process of creating a stylized character Bard, inspired by one of the League of Legends champion with the same name.
Alex Aznar Samperi talked about the production of his latest character Piper the Boy: sculpting in ZBrush, UVing in Maya, skin texturing in Substance Painter, and rendering in Marmoset Toolbag.
Flore Lemoine talked about the production of her stylized Snow White, reimagined as a fighter who took revenge on the evil queen.
Beccy Collins did a breakdown of her hand-painted Ysera, one of the Dragon Aspects in the World of Warcraft universe, sculpted in ZBrush and animated in UE4.
Stefanie Böhm shared a few production details of her stylized character Bunnygirl sculpted in ZBrush.
Kassondra Krahn shared another detailed breakdown of her new stylized diorama made with Maya and Substance Designer.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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