Articles

Making an Overwatch Fan Art Scene: Approach to Texturing

Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.

Author

Jonathan Johnson

Published on

Jun 04, 2020

Piper the Boy: Stylized Character Breakdown

Alex Aznar Samperi talked about the production of his latest character Piper the Boy: sculpting in ZBrush, UVing in Maya, skin texturing in Substance Painter, and rendering in Marmoset Toolbag.

Author

Alex Aznar Samperi

Published on

May 11, 2020

Stylized Creature Art: Recreating Ysera from WoW

Beccy Collins did a breakdown of her hand-painted Ysera, one of the Dragon Aspects in the World of Warcraft universe, sculpted in ZBrush and animated in UE4.

Author

Beccy Collins

Published on

Apr 29, 2020

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