Hugo Ducrocq did a huge breakdown on his recent project, Civilization VI fan art, talked about his workflow with hexagonal tiles and details in Substance Designer and shared some tips on working on customization.
Check out a crazy city material in Substance Designer created by Jan Trubač.
Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Have a look at an excellent free plugin by Olivier Lau extending the search capabilities of Substance Designer.
Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.
Hamid Khoshbakht discussed the recent project that he worked on together with Emran Bayati and shared the workflow and tips for working with modular packs.
During the keynote of Substance Day at MAX, Sébastien Deguy, vice president 3D & Immersive at Adobe, shared some exciting news about the state of Substance products.