Articles

Making an Overwatch Fan Art Scene: Approach to Texturing

Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.

Author

Jonathan Johnson

Published on

Jun 04, 2020

Sci-Fi Hard-Surface Workflow and Custom Tools for Substance Designer

Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.

Author

Matthias Schmidt

Published on

Jun 01, 2020

Breakdown: Procedural Eye Generator in Substance Designer

Xavi Anguita shared the process of creating his Eye Generator, a procedural tool that allows you to control multiple parameters including the Iris, Pupil, and Sclera veins, and also mentioned several talented artists who helped him learn SD. The Eye Generator is available for purchase here.

Author

Xavi Anguita

Published on

May 28, 2020

Bird Palace Scene Breakdown

Sacha Veyrier did a detailed breakdown to his UE4 scene Bird Palace and shared the insights into his modeling workflow in Blender and texturing approach using Substance tools. 

Author

Sacha Veyrier

Published on

May 26, 2020

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