Cherylynn Lima recently published her new amazing character project with a little breakdown on it. Take a look!
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Giovanni Loverso did a breakdown on his recent project, the Gramophone, that he worked on during the Game Artist Bootcamp at GAI and shared his texturing workflow.
Sergio Raposo Fernández discussed his recent fantastic work and shared his modeling and UVs workflow.
Hamid Khoshbakht discussed the recent project that he worked on together with Emran Bayati and shared the workflow and tips for working with modular packs.
During the keynote of Substance Day at MAX, Sébastien Deguy, vice president 3D & Immersive at Adobe, shared some exciting news about the state of Substance products.
Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.