NVIDIA has released a number of new tools for game developers.
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.
Han Yang talked about the production of his personal film The Pantheon and the way he worked with real-time technology, mocap, and camera.
The new iPad Pro goes with the LiDAR camera that scans the objects.
Ricardo Teixeira from Amplify Creations talked to Oliver Pavicevic about his amazing VR Train scene and Deckard Render, a Unity tool developed by Oliver that helps simulate physical camera behavior akin to real-life cinematography.
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson, and Alison Kelly talked about the main mistakes artists can make with their portfolio, how to avoid them and shared tips on how to work on your portfolio, so the company will hire you.
Erasmus Brosdau, CEO and Director at Black Amber Digital, talked about the creative process of designing their own unique IP Zenobia, character animation, use of ray-tracing technology, target hardware, optimization, and more.
Freek Hoekstra has joined Applied Intuition team and talked about the way they procedurally create virtual test environments for autonomous vehicles.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
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