Environment Artist Bohdan Bilous put into action the capabilities of Substance Designer and created a fully procedural Terrain Erosion Generator.
Malte Resenberger-Loosmann shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
Harry Alisavakis did an awesome tutorial on his approach to cel-shading. Check it out!
Check out the first episode of the new training series about the Song of Iron game character production.
Daniel Castillo from Elite3d explained the benefits of creating trees using a modular workflow and talked about his ZBrush skills.
If you are a beginner or an intermediate hard-surface artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
Are you a 2D or a 3D character artist? Do you prefer Photoshop, ZBrush, or XGen? No matter what camp you belong to, we've got you covered.
AETuts shared a detailed Unity guide that will explain to you how to set up a Bastion effect.
Spider-Man System for UnrealThanks for the share !·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows app development agency Ind...·
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