Check out 4 great classes at Yiihuu.cc that will help you improve your character and environment art workflows.
Levelup Digital released a new tutorial by Phil Liu on modeling intricate and decorative shapes.
Ben McDonald did a breakdown of his UE4 environment Lost Temple Ruins talking about the process of making the temple, rocks and foliage, and lighting setup.
Learn how you can set up nice-looking renders.
Alper Yenice discussed his view on the character art, briefly talked about each step of the production of his Hive Wizard character and got into the detail of his rendering approach using V-Ray.
Pierre Benjamin briefly talked about his wooden Barn Owl project sculpted in ZBrush and textured in Substance Painter. The full step-by-step tutorial is available on his Gumroad.
3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Balazs Domjan shared an extensive breakdown of his rich environment The Croft Antiques Shop covering various topics including work with references, modeling and UVs in Maya, approaches to texturing, composition, and lighting.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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