Samuel METIVIER shared his process of working on a UE4 scene Mountain House from blockout in 3ds Max to landscape material and lighting setup.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
Review: Path Painter Tool for UnityPath painter over Gena any day! Both the asset and the publisher is in...·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
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