Official website

www.allegorithmic.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

SubstanceRecent articles

Splatter Filter for Substance Alchemist

Check out a useful goodie for Substance Alchemist.

Stylized Character Art: Sculpting Tips for Beginners

Lance Lai briefly talked about his stylized character art workflow: sculpting in ZBrush and texturing in Substance Painter and Photoshop.

KukerMat: Interpreting a Bulgarian Costume in Substance Painter

Nikolay Marinov did a breakdown of his MeetMat 2 entry KukerMat that won the first place in the student category.

Starter Kit: Substance Source Stylized Art

Substance Source team released a collection of 100 materials that will help you create a stylized scene.

Working on Stylized Interpretation of Ron Swanson

Andre Kent talked about the production of his stylized paladin version of Ron Swanson from Parks and Recreation in ZBrush, Blender, and Substance Painter.

Emulating Andrew Wyeth's Painting in 3D

Michael Maloney analyzed the art of Andrew Wyeth, a well-known American painter of the 20th century, and talked about the way he tried to capture the essence of one of Wyeth's paintings in 3D.

Meet MAT 2: Winners Announced

Congrats to the winners of the latest Substance contest!

Cyborg Monk: Modeling Workflow in ZBrush & Maya

Marcos Melco did a breakdown of his hard-surface character Cyborg Monk made during CGMA’s course Hard Surface Modeling for Characters.

Breakdown: Caldwell Rival 78 Joker Fan Art

Anton Teryoshkin did a detailed breakdown of the weapon project that he worked on during the Weapon Skin Contest, shared his modeling, retopology and materials approach, explained the rendering and lighting workflow in Unity3D and mentioned a few useful tips and principles that helped him finish the project in time.

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