Official website

www.allegorithmic.com
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.

All the tools you need to texture your 3D assets in one application. Unleash your creativity with a powerful and non-destructive workflow. Substance Painter contains Smart Materials, Smart Masks, and integrated 8K bakers, as well as a WYSIWYG PBR real-time viewport.

Substance Designer

Create any kind of material from fully procedural to scan-based hybrids, complete with presets, using industry-standard software for material authoring. Produce tileable textures up to 8K using a non-destructive workflow, process real-world scans, and export to any DCC tool, game engine, or renderer.

Substance Source

Browse and download over 1500 fully customizable, professional-level assets for any kind of project. Materials include presets for faster iteration and .sbs source files for maximum customization and learning.

Project Substance Alchemist

Procedural, capture-based, AI-based, and manual material creation come together. Create, customize, and manage entire libraries and export them anywhere.

Substance Integrations

Bring Substance into your workflow with light, easily tweakable, and dynamic texture files that allow for runtime modification thanks to custom-built integrations. The Substance format is readable in every tool of your 3D creation workflow.

SubstanceRecent articles

Hair and Clothing Study by Cherylynn Lima

Cherylynn Lima recently published her new amazing character project with a little breakdown on it. Take a look!

Weapon Production: Modeling and Rendering Tips

Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.

Interior Design with 80s Vibes: Handling Props & Lighting

Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.

Civilization VI Fan Art: Substance Designer Workflow

Hugo Ducrocq did a huge breakdown on his recent project, Civilization VI fan art, talked about his workflow with hexagonal tiles and details in Substance Designer and shared some tips on working on customization. 

Сity Material in Substance Designer

Check out a crazy city material in Substance Designer created by Jan Trubač. 

Off-World Hydro-Plant: Building a Unique World in UE4

James Scanlon did a breakdown of his large-scale project Off-World Hydro-Plant and talked about world production, modeling, texturing, and lighting.

Substance Masters 4 Released

The fourth edition of Substance Masters has been released by Jonas Ronnegard and his team. 

Character Art: Modeling, Fabrics Creation and Production Tips

Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics. 

Creating Ink-Style Materials in Substance Designer

Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.

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