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CGMARecent articles

Cyborg Monk: Modeling Workflow in ZBrush & Maya

Marcos Melco did a breakdown of his hard-surface character Cyborg Monk made during CGMA’s course Hard Surface Modeling for Characters.

Sculpting a Dragon in ZBrush from Skeleton to Skin

Chara Taliadorou did a breakdown of the dragon created during the CGMA course Sculpting Anatomy: From Animal to Creature.

FN Scar 17: Working on Game-Ready Weaponry

Marco Mantuetto briefly talked about the production FN Scar 17, a realistic game-ready weapon made during a CGMA course with Dylan Mellott.

Autumn in the Mountains: Modular Hero Prop & Vegetation

Zsolt Jackli discussed his approach to Autumn in the Mountains project, a UE4 scene created during CGMA's course Vegetation and Plants for Games. During the project, he experimented with various techniques and broke down the production of the Gate and vegetation.

Yuzu: Stylized Character Production in ZBrush

Jason Chan described the process of creating a stylized character Yuzu made during 3D Stylized Character course at CGMA.

Zero Leagues: Setting Up Shaders for Organic Scene

Tristan Meere did a breakdown of his environment art piece Zero Leagues made during CGMA's course Vegetation and Plants for Games and talked about modeling, shaders, and lighting.

Spring 2020 Term at CGMA Is Open

Register for CGMA courses and learn from Marvel, Blizzard, and DreamWorks Senior Artists!

Matte Painting: From Photo to Artwork

Mark Trafankowski briefly talked about the way he created a sci-fi matte painting piece created during CGMA's course mentored by Eric Bouffard.

From Beauty to Beast: Face Transformation with Blendshapes

Rene Vidra broke down his recent character project finished during CGMA's course Character Creation for Film/Cinematics with Pete Zoppi.

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