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CGMARecent articles

Abandoned Library in UE4: Modular Approach & Materials

Jonah Pankonin took the UE4 Modular Environments course at CGMA and did a breakdown of his library scene made during the studies.

Registration Is Open At CG Master Academy

CG Master Academy is open for Winter 2020 registration!

Hair Production for Game Characters at CGMA

Dominique Gagné took the CGMA class Hair Creation for Games and did a breakdown of the character created during it with the help of ZBrush, Maya, XGen, and Marvelous Designer.

From Earth: Abstract Liquid Vase Simulation in Houdini

James Tupper broke down the abstract artwork created at CGMA during the course Abstract FX in Houdini and gave a lot of useful tips.

Only 2 Weeks Left to Register for CG Master Academy

The Fall 2019 registration period for CGMA is coming to an end in just 2 weeks. Join in!

Creating Modular Shipping Warehouse in UE4

Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.

Creating a Sci-Fi Illustration in Cinema 4D

Pasha Statkevich took CGMA course Production Illustration for Matte Painters and Concept Artists and talked about the piece created during it.

Making a Procedural Citadel in Houdini

Nikola Damjanov talked about his procedural scene Citadel made with Houdini during CGMA course Abstract FX.
Crafting a Modular Greek Scene

Crafting a Modular Greek Scene

Derek Kruk talked about taking the CGMA Organic World Building course and broke down the scene created during his training.

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